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7 days to die farming light
7 days to die farming light










7 days to die farming light

Fertilized crops produce larger stacks of plants, which can be vital to grow your seed supply early on and your food supply later on. Currently, unlike in real life, crop rotation is not necessary soil productivity is only affected by fertilizing, and the same crop may be grown indefinitely without a decrease in performance, even without fertilizer.įrom the query menu, you can press f to fertilize your crop with potash. Instructing a plot to remain fallow ( z) during a particular season will tell dwarves not to plant in that plot during that season, though there is little reason for this. Make sure each season has a crop selected, otherwise you'll end up with an idle field for that 1/4 of the year. You can change which season is displayed by pressing a, b, c, or d. Crops displayed in red cannot be grown at the moment, either due to a lack of seeds, or (if you have seeds) a lack of growing days left before the crop goes out of season. Move the blue selector up and down with - and +, and press Enter to choose a crop to plant during that season (highlighted in white). You will see a list of crops you can select to grow in the local biome and current season. Press q and move the cursor over the farm. Once the farm plot has been built, you must select which crops to grow. (If you don't have a dwarf with farming enabled, the farm plot won't get built.) Now a dwarf with the "Farming (Fields)" labor will come and prepare the plot for planting. Once you are satisfied with the size and position of the plot, confirm it with Enter, and Esc out of the build menu. (Each farm plot can only grow one kind of plant per season.) Position the farm plot with the directional keys as normal. You can always make more farms later if you run low on plants, and having several small farms lets you diversify your crops. Keep your farms small – 2x2, up to 4x4, or so. To define the width and height of your farm plot, use u to increase vertically, m to decrease vertically, k to increase horizontally, and h to decrease horizontally. Once you've decided on a location, open the build menu and select plot to build your farm. Aboveground farms can simply be built on the surface (though this exposes your farmers to attack) subterranean farms will need to have a suitable area dug out underground. Building a farm on a soil layer is easiest (farming in non-soil layers will require irrigation). See the article on crops for details on the conditions needed to grow the available plants.įirst, select an area for your farm. Tiles that actually lack mud or soil are excluded from the construction entirely with a red warning message (either Blocked or Needs soil or mud). The yellow warning message, No mud/soil for farm, Mud is left by water, is displayed on all above-ground tiles, regardless of whether the farm will function. Even seeds you obtained as a result of plant gathering might not be plantable where you've chosen to put your farm, if they came from a different biome. Not all crops can be grown in a given biome, and some biomes will prevent the planting of all above-ground crops. Note that although you can construct a farm plot anywhere there's either a soil floor or a mud covering, this doesn't always mean the seeds you have – especially imported ones – can be planted there. A plot with mixed Light and Dark tiles may show plants as "available" when only a tiny fraction of the tiles in the farm are valid for planting them. Doing this changes the tile from Dark to Light, despite there being a roof (you do not need to make the roof out of glass for this to work). You can grow surface plants indoors by channeling out the roof above the desired plot and then constructing a floor ( b- C- f) over the open space. Note that the attributes Inside, Outside are of no relevance.

7 days to die farming light

Farm plots built Above Ground are not suitable for Subterranean crops and vice versa. Farm plots only display the kind of crops that they are able to grow when selected with the query key.ĭepending on where the farm plot is constructed, different crops may be planted. Farming requires the "Farming (Fields)" labor, and uses the Grower skill. Mud-free stone will not allow the building of a farm plot on top.

7 days to die farming light

Building uses no resources, and can only be done on soil or muddied rock. While small forts can easily be sustained by plant gathering, hunting and trading, farming is vital to large settlements.įarming is done at a farm plot building ( b- p, resize with u m k h). Farming is the act of growing crops for food, alcohol production, cloth manufacturing, and paper making.












7 days to die farming light